Spring 2025

Spring 2025

I’ve released the first chapter of the new visual novel by Professor Amethyst Games: On The Mountain Top I’ll have more background information on development and how the game is progressing in the next update. For now, I’m just happy to be back in the 

Fall 2024

Fall 2024

The impossible has happened. On Distant Shores 1.0 has been released. My game, my obsession, my chain around my neck has been completed. More announcements to come in the future. Stay tuned.

Fall 2022

Fall 2022

I just released version 0.10.0 of On Distant Shores and overall it was well received much to my relief. You would think after ten releases I’d be less nervous before publishing my updates. Strangely enough that feeling still hasn’t gone away. As most of the 

Summer 2022

Summer 2022

Another release (0.9) has gone out. I was disappointed that there were two notable bugs during this release. I fixed them and did a re-release (0.9a). This led to a true up moment for myself in learning to be better at quality control. I’m not 

Spring 2022

Spring 2022

I just put out release 0.8 in my never ending quest to dominate the world! Well, the first half of that sentence is correct. I spent some time looking over my early code and compared it to where I’m at now. There’s been such a 

Winter 2022

Winter 2022

The fifth release came out late last year and I’m currently working on the sixth release to come out in about a month. What a fun experience this has been. I seem to only have two types of people commenting on my game. Those who 

Third Release

Third Release

What a wild ride this has been. I have such a feeling of accomplishment. I was able to put out the third release of On Distant Shores. I’ve received a tremendous amount of feedback. Most of it positive, but also some constructive criticism on things 

The Game Is Now Live

The Game Is Now Live

It is now formally posted and all I can do is wait and see how the public reacts. I am deeply nervous. Here’s to hoping someone likes it.

Spring 2021

Spring 2021

The past few months have seen another huge jump in professionalism in my project. After having numerous beta testers I feel I’m just a few weeks away from the first public release of On Distant Shores. It was all made possible because I literally forced 

Winter 2021 Update

Winter 2021 Update

Okay, welcome to my quarterly update. This is a short one. I’ve discovered a ton of new ways to dramatically increase the professionalism of my game and I think it shows. I am at the point where I am getting ready to lock down the